Flechette uses darts instead of pellets with 19 damage and 28 penetration per dart. Flechette rounds are the best for armor penetration. For buckshot, there is no best or worst round it will depend primarily on personal preference and playstyle. The RIP slug, for instance, does damage, the highest in the game at the moment, but has 0 penetration and will only do 11 damage to armor.
The downside is that shotguns generally do not have great penetration and armor damage across the board. Due to this mechanic, the shotguns can do a good amount of damage, and slugs can do an insane amount of damage with some of the highest numbers in the game. The shotguns currently have the largest variety of rounds, but most of them are pretty similar. Shotguns originally only had two options for ammo, but those options were expanded in the latest update. If you are going to run around with a shotgun, it is generally a good idea to aim for the limbs, particularly the legs and the stomach. Luckily players like NoFoodAfterMidnight have done a lot of work to break down the ballistics making them easier to understand. Choosing your ammo can mean the difference between having a good raid and a complete disaster. They are about as stealthy as a loud signal flare. The big problem with tracer rounds is that they work both ways anyone in the area, including whoever you are shooting at, can track the rounds back to you. They also can help teammates figure out exactly what you are firing at by tracking your shots. They emit bright light allowing you to track them to the target and see precisely how you adjust your aim. Tracer rounds can help you see where exactly your bullets are going. The lower velocity means that subsonic rounds tend to have lower armor penetration, take longer to travel to the target and drop sooner, lowering their range a bit. Subsonic rounds are very quiet, which are great for stealth, but they are more expensive and have a lower velocity.
Some rounds are also tracers or subsonic.
Tarkov's License Agreement does prohibit both "collection of game money, items, materials, resources, etc. They followed up in July with a Twitter post warning players against "constant distribution of items in raids to other players." They say that this behavior would be regarded as boosting-inflating the capabilities of a lower level player with advanced gear-which they say Tarkov prohibits. A few months ago, Battlestate posted on Tarkov's Reddit community attempting to outline their solutions for banning cheaters and those trading in-game items for real-world money-referred to as RMT for real money trading. Players are asking Battlestate Games to lay out the real rules for sharing items with friends.Īs online games so often do, Tarkov appears to be waging a war against cheaters. That's just what some Escape From Tarkov players believe is happening to them, getting banned for breaking rules that haven't been clearly communicated. Escaping Tarkov is difficult enough, I gather, when you're fighting against NPCs and other players who're better geared than you without also competing at a meta level against being mistaken for cheating.